@startuml
sprite $no_sim [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000000000000008FFFFFFFFFFFFFFFA100000000000
0000000000000000008FFFFFFFFFFFFFFFFFE10000000000
0000006E2000000008FFFFFFFFFFFFFFFFFFF90000000000
000006FFE20000008FFFFFFFFFFFFFFFFFFFFE0000000000
00000EFFFE200006FFFFFFFFFFFFFFFFFFFFFF0000000000
000002DFFFE20001DFFFFFFFFFFFFFFFFFFFFF0000000000
0000002DFFFE20001DFFFFFFFFFFFFFFFFFFFF0000000000
00000002DFFFE20001DFFFFFFFFFFFFFFFFFFF0000000000
000000002DFFFE20001DFFFFFFFFFFFFFFFFFF0000000000
0000000002FFFFE20001DFFFFFFFFFFFFFFFFF0000000000
0000000000FFFFFE20001DFFFFFFFFFFFFFFFF0000000000
0000000000FFFFFFE20001DFFFFFFFFFFFFFFF0000000000
0000000000FFFFFFFE20001DFFFFFFFFFFFFFF0000000000
0000000000FFFFFFFFE20001DFFFFFFFFFFFFF0000000000
0000000000FFFFFFFFFE20001DFFFFFFFFFFFF0000000000
0000000000FFFFFFFFFFE20001DFFFFFFFFFFF0000000000
0000000000FFFFFFFFFFFE20001DFFFFFFFFFF0000000000
0000000000FFFFFFFFFFFFE20001DFFFFFFFFF0000000000
0000000000FFFFFFFFFFFFFE20001DFFFFFFFF0000000000
0000000000FFFFFFFFFFFFFFE20001DFFFFFFF0000000000
0000000000FFFFFFFFFFFFFFFE20001DFFFFFF0000000000
0000000000FFFFFFFFFFFFFFFFE20001DFFFFF0000000000
0000000000FFFFFFFFFFFFFFFFFE20001DFFFF0000000000
0000000000FFFFFFFFFFFFFFFFFFE20001DFFF0000000000
0000000000FFFFFFFFFFFFFFFFFFFE20001DFF0000000000
0000000000FFFFFFFFFFFFFFFFFFFFE20001DF0000000000
0000000000FFFFFFFFFFFFFFFFFFFFFE20001C0000000000
0000000000FFFFFFFFFFFFFFFFFFFFFFE200010000000000
0000000000FFFFFFFFFFFFFFFFFFFFFFFE30000000000000
0000000000FFFFFFFFFFFFFFFFFFFFFFFFE3000000000000
0000000000FFFFFFFFFFFFFFFFFFFFFFFFFE300000000000
0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFE30000000000
0000000000EFFFFFFFFFFFFFFFFFFFFFFFFFFE3000000000
00000000009FFFFFFFFFFFFFFFFFFFFFFFFFFFE300000000
00000000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFE30000000
000000000001AFFFFFFFFFFFFFFFFFFFFFE9EFFFE3000000
0000000000000000000000000000000000002EFFFE100000
00000000000000000000000000000000000002EFF7000000
000000000000000000000000000000000000002E70000000
000000000000000000000000000000000000000100000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_NO_SIM(_alias) ENTITY(rectangle,black,no_sim,_alias,MATERIAL NO_SIM)
!define MATERIAL_NO_SIM(_alias, _label) ENTITY(rectangle,black,no_sim,_label, _alias,MATERIAL NO_SIM)
!define MATERIAL_NO_SIM(_alias, _label, _shape) ENTITY(_shape,black,no_sim,_label, _alias,MATERIAL NO_SIM)
!define MATERIAL_NO_SIM(_alias, _label, _shape, _color) ENTITY(_shape,_color,no_sim,_label, _alias,MATERIAL NO_SIM)
skinparam folderBackgroundColor<<MATERIAL NO_SIM>> White
@enduml